(See Rule #2) Somehow or another, we come back to that bone. (The big pay-off!) The test of a great play is SELF DISCOVERY.ġ2) EVERY DETAIL COMES TOGETHER IN THE END. Fuck Brecht! We want to relate!ġ1) REMEMBER THAT THE CLIMAX IS WHERE A PLAY WINS OR LOSES! The audience is rewarded for their attention. These are windows that allow us to enter your world. If your protagonist ends up in the same place he started, he must go through Hell and back to get there.ġ0) FIND WHAT IS UNIVERSAL IN YOUR SCRIPT. BIG THINGS HAPPENnot everyday life with endless pouring of coffee and lighting of cigarettes. He should end up someplace radically different from where he began. They may escape with their livesbut just barely!ĩ) EVERY PROTAGONIST MUST HAVE A JOURNEY. Now there is no turning back!Ĩ) NEVER LET YOUR CHARACTERS OFF TOO EASY! If you do, what they’ve just been through won’t have meant anything. Images are more powerful than words!ħ) EVERY GREAT PLAY HAS A POINT OF NO RETURN. If there is no disparity between what your characters are saying and what they are doing, you probably aren’t writing theatre.Ħ) DON’T WASTE TIME TALKING ABOUT ANYTHING YOU CAN SHOW. Real characters are excessive in some areas. Pages 4 to 7: Your character struggles to restore. Pages 2 to 3: Something happens to throw your character’s world out of balance. Traditional structure for a ten-minute play would look something like this: Pages 1 to 2: Set up the world of your main character. How are they fulfilled? How are they not fulfilled? How do they turn in on themselves?ĥ) A CHARACTER SHOULD BE OFF-BALANCE IN SOME WAY. Like any other form of drama, your 10-minute play must have some sort of structure. More than anything else, this will give your play a sense of unity.Ĥ) A CHARACTER SPEAKS TO GET WHAT HE WANTS. (Although at first it may appear to be so!) If you are writing a play about dogs, the curtain goes up, and there on the stage is a bone.ģ) KNOW WHAT YOUR PLAY IS ABOUT AND WRITE INTO THE METAPHOR. EMMA: I’m a big girl, DanI know what I’m doing. You've got ten minutesthere's no time for anything extraneous. EMMA: I got you all worked up asking stupid questions when it wasn’t any of my business, and now I’m gonna make up for it. Rememberwe are fascinated by the unknown!Ģ) EVERY DETAIL MUST RELATE TO THE ACTION OF THE PLAY. This presents a puzzle for the audience to unravel and allows them to play with you. 1) NO EXPOSITION! Just jump into your story.
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